![]() In the same vein, Jawor cites The Martian and Annihilation, two movies based on sci-fi novels, as inspiration for the kind of feelings Forever Skies hopes to emulate in its storytelling and gameplay. “What is below that is the evolution of an Earth that doesn’t belong to humans anymore,” Blumenfeld says. He says what’s above the dust will speak directly to the ruinous status of Earth, the resources you’re after, and the story of the collapse of human civilization. What’s super cool…is that you actually will be able to go out and below the dust.” It’s not only about the cities, and there will be different biomes. “The city is even a little bit further in the game, and there will be smaller locations. “I would say that the city is not the only place,” Blumenfeld says. ![]() However, Blumenfeld says this city isn’t the only biome players will encounter in Forever Skies. Thus far, most of what’s been shown in trailers has been a destroyed cityscape, which presents an element of verticality for the game’s survival nature. It’s a scientific tool that’s four-in-one: an extractor tool, used to extract resources and unlock new paths, a building tool, which, as the name implies, is used to build new things like ladders, a repair tool, used to fix damaged objects, and a scanner tool, which ties into the scientists’ goal of analyzing what’s gone wrong and learning more about how to overcome the dangers of this new Earth. He says Far From Home isn’t trying to preach, but it’s hard not to when dire things are happening to our own Earth’s ecology.Īt the core of Forever Skies’ gameplay is a special gun. On that note, Blumenfeld tells Game Informer the base of the story is the idea that the human race has to find its place in a new and dangerous situation that it is responsible for. “As this is the very beginning of the game, we want to focus on the gameplay hook, so this will probably be of the Early Access, and then in the future, we’ll try and get more and more in,” Blumenfeld says in regards to the ongoing development of the game’s narrative. The team envisions that for Forever Skies one day. Specifically regarding Subnautica, Far From Home is a fan of how it integrated survival gameplay with a more narrative-driven focus. He says those games, and others, were huge inspirations to the team. There’s no details which ones just yet, but expect that info in due course.Blumenfeld says the 23-person studio’s love of survival games like Subnautica and Raft also led to Forever Skies being a title in the same genre. Check out the new Forever Skies gameplay trailer for yourself down below.įorever Skies will be coming to Steam Early Access in 2022, with a console early access release to follow. Expect plenty to discover, and maybe some stuff you’ll wish you left undiscovered, as you explore the ruins of what was once Earth. ![]() What has survived however, has become dangerous. You’ll also be growing food and such on your airship, pretty essential if you want to survive, given the mysterious dust has choked the life out of the plants below. These will then give you what you need to fabricate more survival equipment that you can then take with you. You’ll be collecting samples, researching technology and interfacing with nanobot repair systems while aboard the ship. Along the way, you’ll have to scavenge resources, both on foot and from aboard their adaptable airship. You’ll play as a lone survivor searching for answers in an earth destroyed by an ecological disaster. The extended gameplay trailer gives us a good idea of what to expect in this game from the former Dying Light & Dead Island developers. Developers Far From Home have offered up a fresh look at gameplay from their upcoming sci-fi survival game, Forever Skies.
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